Mino Barb (Bel's with minor changes)
By: Durell
Warlords Page
Healthy as an Ox
Tough as Nails
55 int
175 con (15 con rune)
152 str
If getting a small con rune is hard for you you can instead go 160 con 167 str
Discs
Sapper or Prospector
Bounty hunter
Gladiator
Bloodhorn or Thrall
GM rage
5 shout
1 battle cry
Gold axe, great axe mastery, toughness, athletics
100% MA
Gladiator - JM resist pain
Bounty Hunter - JM Trip
Thrall/Bloodhorn - your choice
Sapper - JM Undermine Foundations
any extra trains are dumped into parry
Healthy as an Ox
Tough as Nails
55 int
175 con (15 con rune)
152 str
If getting a small con rune is hard for you you can instead go 160 con 167 str
Discs
Sapper or Prospector
Bounty hunter
Gladiator
Bloodhorn or Thrall
GM rage
5 shout
1 battle cry
Gold axe, great axe mastery, toughness, athletics
100% MA
Gladiator - JM resist pain
Bounty Hunter - JM Trip
Thrall/Bloodhorn - your choice
Sapper - JM Undermine Foundations
any extra trains are dumped into parry
Aelfborn Hammer Throwing Barbarian
By: Tarren
Female Aelfborn Fighter Barbarisn
Commander, Valkyr, Gladiator (Berserker, Undead Hunter, or Huntsman)
Starting:
1.) Remove 5 from all stats
2.) Bring Dexterity to 55
3.) Take Warlord's Page and Ambidex
4.) Bring Dexterity to 45
5.) Put remaining starting points into Str or Con.
Final Stats:
Amazing Strength, Godly Con
135 Strength, 145 Con, and 60 Intelligence
Focus Skills:
90 - Hammer
90 - Throwing
90 - Toughness
90 - Athletics
~70 ( 100%) - Medium Armor
Trains:
40 - Rage
5 - Shout
20 - Forced March (Comm. Runspeed)
20 - Take No Prisoners (Comm. Damage)
20 - Signy's Eye (Valkyr Attack Buff)
20 - Resist Pain
~30 trains left to be spend. Use them as you see fit in discipline powers.
Possible Disciplines: Berserker, Undead Hunter, Huntsman. I'd use Berserker and train the small rage or hunstman and skin the beast.
Equipment:
Str/Con Health Regen Rings.
Con or Str/All Health Regen Neck.
20 Con Hood.
4/4/2 or 4/4/40 100% Medium Armor, with WL's and STR Gloves.
MoD 110% Throwing Hammers.
This character is the primary source of damage in the crush group. You don't need to style a lot, you just need to be throwing your hammers at targets. You'll be wracking up killshots left and right. Use stuns sparingly, let people use their longer stuns.
Commander, Valkyr, Gladiator (Berserker, Undead Hunter, or Huntsman)
Starting:
1.) Remove 5 from all stats
2.) Bring Dexterity to 55
3.) Take Warlord's Page and Ambidex
4.) Bring Dexterity to 45
5.) Put remaining starting points into Str or Con.
Final Stats:
Amazing Strength, Godly Con
135 Strength, 145 Con, and 60 Intelligence
Focus Skills:
90 - Hammer
90 - Throwing
90 - Toughness
90 - Athletics
~70 ( 100%) - Medium Armor
Trains:
40 - Rage
5 - Shout
20 - Forced March (Comm. Runspeed)
20 - Take No Prisoners (Comm. Damage)
20 - Signy's Eye (Valkyr Attack Buff)
20 - Resist Pain
~30 trains left to be spend. Use them as you see fit in discipline powers.
Possible Disciplines: Berserker, Undead Hunter, Huntsman. I'd use Berserker and train the small rage or hunstman and skin the beast.
Equipment:
Str/Con Health Regen Rings.
Con or Str/All Health Regen Neck.
20 Con Hood.
4/4/2 or 4/4/40 100% Medium Armor, with WL's and STR Gloves.
MoD 110% Throwing Hammers.
This character is the primary source of damage in the crush group. You don't need to style a lot, you just need to be throwing your hammers at targets. You'll be wracking up killshots left and right. Use stuns sparingly, let people use their longer stuns.
Centaur Barbarian
By: Tarren
Commander
Gladiator
Bounty Hunter
Prospector
At Creation:
Warlord's Page
Tough Hide
Tough as Nails
In Game:
+15 Strength, +25 Con for
125 Strength, 160 Con, 57 Int
Trains:
Gold - Axe
Gold - Greataxe
Gold - Toughness
Gold - Parry
70+ - Athletics (all left)
60 - MA (100%)
40 - Rage
20 - Forced March
20 - Take No Prisoners
20 - Resist Pain
5 - Shout*
* Do not use shout except in very rare circumstances to interrupt specific spells - let the priests and assassins stun, don't mess up stun immunity.
Equip:
PoD Drake Axe
Str(HR)/Con Jewels
Resist MA
Finarfin - April 30, 2006 06:00 PM (GMT)
Warlord's Page
Healthy as an Ox
Woodsman
Raised by Barbarians
130 Strength (20 Str Rune)
25 Dexterity
50 Intelligence
170 Consitution (25 Con Rune)
15 Spirit
I would go 50 int tarren and stick to some stuff liek this personally looks liek a more sound template
Gladiator
Bounty Hunter
Prospector
At Creation:
Warlord's Page
Tough Hide
Tough as Nails
In Game:
+15 Strength, +25 Con for
125 Strength, 160 Con, 57 Int
Trains:
Gold - Axe
Gold - Greataxe
Gold - Toughness
Gold - Parry
70+ - Athletics (all left)
60 - MA (100%)
40 - Rage
20 - Forced March
20 - Take No Prisoners
20 - Resist Pain
5 - Shout*
* Do not use shout except in very rare circumstances to interrupt specific spells - let the priests and assassins stun, don't mess up stun immunity.
Equip:
PoD Drake Axe
Str(HR)/Con Jewels
Resist MA
Finarfin - April 30, 2006 06:00 PM (GMT)
Warlord's Page
Healthy as an Ox
Woodsman
Raised by Barbarians
130 Strength (20 Str Rune)
25 Dexterity
50 Intelligence
170 Consitution (25 Con Rune)
15 Spirit
I would go 50 int tarren and stick to some stuff liek this personally looks liek a more sound template
HG Chucker
By: Tarren
Ambi, Warlords page, drop dex to 45.
Final Stats: 150 STR, 150 CON, 60 INT - no runes necessary
Disciplines:
Commander
Gladiator
Berserker
Runecaster
Trains:
90 - Axe
90 - Throwing
90 - Toughness
90 - Athletics
~65 (100%) - MA
40 - Rage
18 - Shout
20 - Commander Dmg
20 - Resist Pain
20 - Berserker Rage
20 - RC Str Buff
Leaves ~20 Trains:
Spend at your discretion in
-Commander Atk Speed buff (for assassin atk speed strips)
-Vengeance
-Call of the Crowd (Gladiator ATR)
TACTICS:
I'd start fights with HG and Serker rages stacked.
Before your HG rage wears off, use your barb rage.
This will keep you raged/stun immune throughout the fight, and allow you to take advantage of barb rage's HP/Stam heal.
Final Stats: 150 STR, 150 CON, 60 INT - no runes necessary
Disciplines:
Commander
Gladiator
Berserker
Runecaster
Trains:
90 - Axe
90 - Throwing
90 - Toughness
90 - Athletics
~65 (100%) - MA
40 - Rage
18 - Shout
20 - Commander Dmg
20 - Resist Pain
20 - Berserker Rage
20 - RC Str Buff
Leaves ~20 Trains:
Spend at your discretion in
-Commander Atk Speed buff (for assassin atk speed strips)
-Vengeance
-Call of the Crowd (Gladiator ATR)
TACTICS:
I'd start fights with HG and Serker rages stacked.
Before your HG rage wears off, use your barb rage.
This will keep you raged/stun immune throughout the fight, and allow you to take advantage of barb rage's HP/Stam heal.
Aelfborn Dag Chucker
By: Tarren
Starting traits:
Ambidex
Healthy as an Ox
In Game:
30-40 Con
30-20 Dex
for
139-149 Dex
145-135 Con
60 Int
Disciplines:
Werewolf
Commander
Blade Master
Berserker
Trains:
Gold - Dagger
Gold - Throwing
Gold - Toughness
Gold - Athletics
100% - Medium Armor
50% - Dagger Mastery
30% - Way of the Wolf
40 - Wolf Shapes
20 - Commander Dmg
20 - Find Weakness
20 - Feint
20 - Unleash Rage
*This template is intended to be werewolfed in GvG, but in the event that it is skinned or needs to abandon wereform for some reason (such as getting rooted), it is also fully functional outside of wereform. If we should lose all bards and commanders in GvG, these toons ought to abandon wereform in order to act as commanders. Knight is omitted because it will always be overwritten by bards at the beginning of a fight, and if you should abandon form then commander is just as good.
**This template will have leftover trains. Previously I went higher int on our dex based xbows so as to spend more training points. This is not a bad deal if hit points are your primary concern, and is in fact more efficient if hit points and damage are of equal import. As dps is crucial to this group without assassins, however, I've decided to leave int at 60 and bugger the trains.
Ambidex
Healthy as an Ox
In Game:
30-40 Con
30-20 Dex
for
139-149 Dex
145-135 Con
60 Int
Disciplines:
Werewolf
Commander
Blade Master
Berserker
Trains:
Gold - Dagger
Gold - Throwing
Gold - Toughness
Gold - Athletics
100% - Medium Armor
50% - Dagger Mastery
30% - Way of the Wolf
40 - Wolf Shapes
20 - Commander Dmg
20 - Find Weakness
20 - Feint
20 - Unleash Rage
*This template is intended to be werewolfed in GvG, but in the event that it is skinned or needs to abandon wereform for some reason (such as getting rooted), it is also fully functional outside of wereform. If we should lose all bards and commanders in GvG, these toons ought to abandon wereform in order to act as commanders. Knight is omitted because it will always be overwritten by bards at the beginning of a fight, and if you should abandon form then commander is just as good.
**This template will have leftover trains. Previously I went higher int on our dex based xbows so as to spend more training points. This is not a bad deal if hit points are your primary concern, and is in fact more efficient if hit points and damage are of equal import. As dps is crucial to this group without assassins, however, I've decided to leave int at 60 and bugger the trains.