Nephilim Sorcery Wizard
By: Nobuo
TO START:
(lower STR/DEX/SPI to minimum)
Warlord's Page
Tough as Nails
Brilliant Mind
IN-GAME:
+40 INT
STATS:
180 INT
100 CON
74 SPI
DISCIPLINES:
Traveler
Commander
TRAINS:
------------
130 Sorcery*
~55 Wizardry (106%)
40 Shielding
40 Damage Absorber
40 Mage Bolt
40 Sign of Sorthoth
40 Hexagram Ritual
40 Sign of Glauror
40 Mystic Backlash
40 (Stun *OR* Invisibility)
40 Enfeeblement
40 Sign of H'gaan
40 Translocate
1 Greater Translocate
7 Traveler Spells
1 Consume the Will
*Any extra points go into Sorcery.
(lower STR/DEX/SPI to minimum)
Warlord's Page
Tough as Nails
Brilliant Mind
IN-GAME:
+40 INT
STATS:
180 INT
100 CON
74 SPI
DISCIPLINES:
Traveler
Commander
TRAINS:
------------
130 Sorcery*
~55 Wizardry (106%)
40 Shielding
40 Damage Absorber
40 Mage Bolt
40 Sign of Sorthoth
40 Hexagram Ritual
40 Sign of Glauror
40 Mystic Backlash
40 (Stun *OR* Invisibility)
40 Enfeeblement
40 Sign of H'gaan
40 Translocate
1 Greater Translocate
7 Traveler Spells
1 Consume the Will
*Any extra points go into Sorcery.
Elf Sorc/Archmage Wizard
By: Soulein
Starting Runes:
Wizards Apprentice
Brilliant Mind
Ending Runes:
Elven Subrace +10int
Godly Intelligence
Archmage
Battle Magus
Ending stats
max con, max int, rest in spr
Training Points:
60% warding
GM charm of Protection
130 trains sorcery
GM sign of sorthoth
GM mystic backlash
115% wizardry
GM magic bolt
GM stun
32 trains translocation
1 train group translocation
GM hexagram ritual
GM cloak of obscurity
JM arcane doom
JM mage rage
1 train powerblock immunity
GM battle magus destroy building
1+ points consume the will
remaining trains in warding for stun atr
Wizards Apprentice
Brilliant Mind
Ending Runes:
Elven Subrace +10int
Godly Intelligence
Archmage
Battle Magus
Ending stats
max con, max int, rest in spr
Training Points:
60% warding
GM charm of Protection
130 trains sorcery
GM sign of sorthoth
GM mystic backlash
115% wizardry
GM magic bolt
GM stun
32 trains translocation
1 train group translocation
GM hexagram ritual
GM cloak of obscurity
JM arcane doom
JM mage rage
1 train powerblock immunity
GM battle magus destroy building
1+ points consume the will
remaining trains in warding for stun atr
Moonpiglet the Manipulator - Advanced Small Scale GvG Support
By: Dyson
Race
Starting Traits
Runes
Discipline Powers
Optional Trains
Starting Traits
Runes
- Constitution of the Gods (+40 Constitution)
- Amazing Intelligence (+15 Intelligence)
- 130 Constitution
- 135 Intelligence
- 80 Spirit
Discipline Powers
- Arcane Doom - 20
- Litany of Will - 1
- Chant of Mastery - 1
- Skirmish Counterspell - 20 (40)
- Recall to Runegate - 1 (5)
- Send to Runegate - 1 (5)
- Recall Group to Runegate - 1 (5)
- Open Fire Gate - 1 (5)
- Open Water Gate - 1 (5)
- Open Earth Gate - 1 (5)
- Open Air Gate - 1 (5)
- Mage Bolt - 39 (40)
- Lesser Mage Bolt - 1
- Shielding - 39 (40)
- Spectral Bonds - 39 (40)
- Enfeeblement - 39 (40)
- Weakening - 39 (40)
- Translocation - 40
- Greater Translocation - 40
- Cloak of Obscurity - 20
- Consume the Will - 1
- Counterspell - 2
- Hexagram Ritual - 40
- Mystic Backlash - 1
- Sign of H'gaan - 40
- Sign of Sorthoth - 40
- Charm of Binding - 1
Optional Trains
- Sign of Glauror - 20
- Helm: +24 Constitution or +10.5 [Resistance] Wizard Hood
- Chest: Resist [Cloth Vest] of Resist
- Sleeves: Resist [Cloth Sleeves] of Resist
- Gloves: Resist [Cloth Gloves] of Resist
- Legs: Resist [Cloth Legs] of Resist
- Boots: Resist [Cloth Boots] of the Windlords
- Neck: Charmed [Lunar Amulet] of the Gods (+20 to elemental resists, +6 to all stats)
- Ring 1: Resist [Moonstone Ring] of the Thanes
- Ring 2: Resist [Moonstone Ring] of the Thanes
- Weapon 1: Granite [Feather Wand] of the Treant
- Weapon 2: 165 ATR [Dagger] of the Treant