Assassin (Mage)Stealth, agility, and a knowledge of locks and lockbreaking are the Assassin's greatest tools, along with an intimate knowledge of blades and where to drive them home.
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Bard (Mage)Every Bard must be a master of tale-telling and music, and must hone their memory to supreme heights: the great sagas and chronicles span thousands of rhymes, and can take three days to hear in full.
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Channeler (Mage)For Ages there have been those who have studied the Tapestry of Life. Granted the gift of Magesight, they can see beyond the veil of illusion and study the Threads of Creation, called Leylines by the Wise.
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Doomsayer (Mage)The Church of the All-Father has many servants, and just as the All-Father himself is a warrior as well as a creator, so the Church must defend its flocks as well as provide for them.
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FuryBoth loved and feared by the Amazons they protect, Furies live almost feral lives at the edges of Amazon settlements, living like hermits in caves or secluded huts.
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NecromancerHeirs of Elvish magi who first learned the secrets of the Void, Necromancers draw terrible power from the Dark. They can animate the dead as servants or soldiers, and smite their foes with unholy power.
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Warlock (Mage)A New Age has begun, and a new breed of magician walks the World, born of change, ready to inherit the sundered World.
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WizardMagi begin their lives by devoting themselves to the study of anything and everything, and soon come to the conclusion that there is far more to know than they can ever hope to learn, even without True Death to bring their study to an end.
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