Irekei Fury Template
By: Capitulation
Starting Runes
In-Game Runes
Focus Skills
In-Game Runes
- Blood Prophet
- Runecaster
- Amazing Constitution
- Legendary Constitution
- Legendary Intelligence
Focus Skills
- Stormcalling: 150%
- Sorcery: 56%
- Warding: 54%
- Flamecalling: Minimum
- Call the Sky's Fury: 9 Points
- Fury of Ice: 40 Points
- Strike Blind: 40 Points
- Stun: 40 Points
- Shielding: 1 Point
- Flesh Ward: 40 Points
- Storm Ward: 40 Points
- Call Storm: 40 Points
- Call the Blizzard: 40 Points
- Awaken the Fury: 30 Points
- Draw Nature's Fury: 40 Points
- Nyth Rune: 20 Points
- River of Life: 20 Points
- Fury of Wind: 40 Points
- Break Enchantment: 1 Point
- Leech of Blood: 1 Point
- Inflict Poison: 40 Points
- Blood Fire: 20 Points
Proccing BW Elf Fury
By Krazo: (original source deleted when Ubi forums were taken offline)
Elven fury
Warlord's Page, Healthy As An Ox, Tough As Nails, Bladeweaver
130 Con
160 Int
56? Spi
Max Stormcalling 130
100 Warding 60
56 Sorcery 16
70 Dagger 30
GM Elemental DA 20
GM Ice Nuke 40
GM Blind 40
GM Shielding 40
1 Blizzard 1
9 Lightning Nuke 9
1 Lightning AOE 1
GM Inflict Poison 40
GM Fury of Wind 40
GM DNF 40
JM RC Heal 20
GM Storm Ward 40
GM Ice Debuff 40
GM Stun 40
1 Root 1
1 Str/Dex debuff 1
1 Int/Spi debuff 1
Total: 650. Numbers aren't exact from the game, so you may have to untrain warding a little to get them exactly right.
Ethereal of Power Ammy
Ethereal of Serenity Ring
Intractable of Stormcalling Ring
Dual Peerless of Frykka Balanced Daggers.
Runed of Genius Hood.
All +4 +4 +2 Infernal cloth and +4 +4 Infernal cloth Windies.
Buffbots: Priest (alac, mr and UDH), Doomie (VoP), Assassin (poison procs), Necro (60 holy and PCR)
Warlord's Page, Healthy As An Ox, Tough As Nails, Bladeweaver
130 Con
160 Int
56? Spi
Max Stormcalling 130
100 Warding 60
56 Sorcery 16
70 Dagger 30
GM Elemental DA 20
GM Ice Nuke 40
GM Blind 40
GM Shielding 40
1 Blizzard 1
9 Lightning Nuke 9
1 Lightning AOE 1
GM Inflict Poison 40
GM Fury of Wind 40
GM DNF 40
JM RC Heal 20
GM Storm Ward 40
GM Ice Debuff 40
GM Stun 40
1 Root 1
1 Str/Dex debuff 1
1 Int/Spi debuff 1
Total: 650. Numbers aren't exact from the game, so you may have to untrain warding a little to get them exactly right.
Ethereal of Power Ammy
Ethereal of Serenity Ring
Intractable of Stormcalling Ring
Dual Peerless of Frykka Balanced Daggers.
Runed of Genius Hood.
All +4 +4 +2 Infernal cloth and +4 +4 Infernal cloth Windies.
Buffbots: Priest (alac, mr and UDH), Doomie (VoP), Assassin (poison procs), Necro (60 holy and PCR)
PeekaChew's Proccing Fury "The Minun"
By PeelaChew
At creation:
Elf
Wizard's Apprentice
Precise
Scion of the Dar Khelegur
In Game Stat Runes taken:
Legendary Int (or Godly, depending on what you can find)
End Game Stats should look like:
185 Int
89 Spi
65 Con
Skill Percentages should look like:
Warding 58 %
Dagger 70 %
Storm Calling 140 %
Sorcery 56 %
Train Allocation should look like:
Stun 40
Call the Sky's Fury 40
Inflict Poison 40
Fleshward 40
Strike Blind 40
Fury of Ice 13
Awaken the Fury (farming utility extraordinaire)
Nyth Rune 20
Consecrate Weapon 18
Hex of the Storm 40
Call storm 40
Draw Nature's Fury 40
Feint 1 train
Fury of the Wind 40
Call Blizzard 40
Remove Hex 40 (This spell is really nasty for those hard to hit rogues; cast this a couple of times and you'll have no problems hitting them. It also can dispel grounding shot.)
Discipline Runes:
Bladeweaver, Runecaster and Undead Hunter
Equipment: 24 Int everything 165 ATR staff with 12 Int. Archmage's of Mastermind hood and robe. CC gloves. 40 stam Windies. Two Peerless of Thunderbolts Balanced Daggers.
Elf
Wizard's Apprentice
Precise
Scion of the Dar Khelegur
In Game Stat Runes taken:
Legendary Int (or Godly, depending on what you can find)
End Game Stats should look like:
185 Int
89 Spi
65 Con
Skill Percentages should look like:
Warding 58 %
Dagger 70 %
Storm Calling 140 %
Sorcery 56 %
Train Allocation should look like:
Stun 40
Call the Sky's Fury 40
Inflict Poison 40
Fleshward 40
Strike Blind 40
Fury of Ice 13
Awaken the Fury (farming utility extraordinaire)
Nyth Rune 20
Consecrate Weapon 18
Hex of the Storm 40
Call storm 40
Draw Nature's Fury 40
Feint 1 train
Fury of the Wind 40
Call Blizzard 40
Remove Hex 40 (This spell is really nasty for those hard to hit rogues; cast this a couple of times and you'll have no problems hitting them. It also can dispel grounding shot.)
Discipline Runes:
Bladeweaver, Runecaster and Undead Hunter
Equipment: 24 Int everything 165 ATR staff with 12 Int. Archmage's of Mastermind hood and robe. CC gloves. 40 stam Windies. Two Peerless of Thunderbolts Balanced Daggers.
Archmage Fury TemplateBy Roma_Fireheart (original source deleted when Ubi forums were taken offline)
Template
Elf
Mage
-5 Str
-5 Dex
-5 Con
Brilliant Mind
Wizard's Apprentice
Scion of the Dar Khelegur
At 75 :
Con 61
Int 190
Spirit 95
Runes:
Intelligence of the Gods
Archmage
Runecaster
Battle Magus
- Traveler - Optional but not recommended for this template.
Powers:
Fury of Ice - GM
Hex of the Ice Fury - GM
Draw Nature's Fury - GM
Fury of Wind - GM
Inflict Poison - GM
Call Blizzard - GM
Call Storm - GM
Call the Sky's Fury - 9 (Enough to unlock Call Storm)
Blind - GM
Stun - 1 Train (to interrupt)
Root - 1 Train
Ward from Harm - GM
Shielding - GM
Flesh Ward - GM
Elemental Ward - GM (only need 20 Trains)
Awaken the Fury - 1 train (for emergencies to transfer life to mana)
Purify - 1 train (to help buffers & group mates when they're OOM)
Chant of Frenzy - 1 train (helps sometimes...)
Disc Powers:
Archmage -
Litany of Will - 20
Chant of Mastery - 1
Runecaster -
Nyth Rune - 1
Battle Magus -
Demolish Spell - 1
Focus Lines:
Stormcalling 169% Base - I took it farther than usual, until it costs 3 trains for 1%.
Sorcery - 60% for Astral Tether & Blind
Warding - 53% for Flesh Ward
(Yes, our focus lines are too spread out)
My gear - Runed of the Mastermind Hood & Robe, Hematite of Stormcalling Rings & Amulet, Avatar's Of Stormcalling Feather Wand.
Elf
Mage
-5 Str
-5 Dex
-5 Con
Brilliant Mind
Wizard's Apprentice
Scion of the Dar Khelegur
At 75 :
Con 61
Int 190
Spirit 95
Runes:
Intelligence of the Gods
Archmage
Runecaster
Battle Magus
- Traveler - Optional but not recommended for this template.
Powers:
Fury of Ice - GM
Hex of the Ice Fury - GM
Draw Nature's Fury - GM
Fury of Wind - GM
Inflict Poison - GM
Call Blizzard - GM
Call Storm - GM
Call the Sky's Fury - 9 (Enough to unlock Call Storm)
Blind - GM
Stun - 1 Train (to interrupt)
Root - 1 Train
Ward from Harm - GM
Shielding - GM
Flesh Ward - GM
Elemental Ward - GM (only need 20 Trains)
Awaken the Fury - 1 train (for emergencies to transfer life to mana)
Purify - 1 train (to help buffers & group mates when they're OOM)
Chant of Frenzy - 1 train (helps sometimes...)
Disc Powers:
Archmage -
Litany of Will - 20
Chant of Mastery - 1
Runecaster -
Nyth Rune - 1
Battle Magus -
Demolish Spell - 1
Focus Lines:
Stormcalling 169% Base - I took it farther than usual, until it costs 3 trains for 1%.
Sorcery - 60% for Astral Tether & Blind
Warding - 53% for Flesh Ward
(Yes, our focus lines are too spread out)
My gear - Runed of the Mastermind Hood & Robe, Hematite of Stormcalling Rings & Amulet, Avatar's Of Stormcalling Feather Wand.